aimAI & MechatronicsDAVID McLODA / SEM

THE CLASSROOM IS A WORKSHOP.

Small devices.
Big ideas.
Real engineering.

AI & Mechatronics connects code, circuits, and machine learning with things students can actually build.

THE AIM WORKBENCH2025–26
Conceptual circuit linking camera input to edge AI and a servo output
Sense → Think → Act → Refine01—03

A system diagram, not a wiring guide.

ARDUINORASPBERRY PIJETSON / JETBOTXIAO ESP32S3TINYMLPYTHON + C/C++

LEARN BY MAKING

More than a model.
A complete working system.

Students learn to connect an input to a decision and a physical response. Along the way, they solder, debug, collect data, train or deploy models, and explain the engineering choices behind a prototype.

AIM builds on the earlier Mechatronics Project Laboratory course, expanding the learning pathway into TinyML, embedded vision and audio, motion classification, and language models on edge devices.

THE LEARNING PATHWAY

From a blinking LED
to an idea of your own.

See the classroom sequence ↗
01

Build the foundations

Wire circuits, read sensors, control outputs, and learn how to debug. Make the engineering notebook part of the daily routine.

Arduino · Electronics · C/C++
02

Connect hardware & software

Move into the Raspberry Pi desktop, terminal, and Python. Integrate displays, clocks, and environmental sensors.

Raspberry Pi · Python · Fabrication
03

Give the system intelligence

Collect images for JetBot, explore TinyML on small boards, and connect model predictions to a useful response.

Computer vision · Audio · Edge AI
04

Make it your own

Propose, pitch, prototype, test, and present an independent capstone. Explain what changed and what still needs work.

Design · Teamwork · Communication

FOUR WAYS TO MAKE AI TANGIBLE

What can your
device notice?

Explore the AI strands in the course. Select one to see how input becomes a response.

Illustrative learning pathways, not live model predictions. Edge language models run on more capable devices such as Raspberry Pi, not necessarily a microcontroller.

COMPUTER VISION

A camera becomes an input.

INPUTCamera image
PROCESSClassify a scene or gesture
RESPONSETrigger a controlled action

Students used a SenseCraft rock–paper–scissors model with the XIAO ESP32S3 Sense.

FROM THE STUDENT WORKBENCH

Different ideas.
Shared engineering habits.

Selected 2025–2026 projects, summarized anonymously from classroom accounts and final narratives.

VISION + PHYSICAL COMPUTING01

Rock, paper, scissors… and pie.

A camera and a SenseCraft gesture model recognize the player’s hand. Game logic connects the result to a servo-driven pie mechanism.

Engineering takeaway

Connecting a pretrained model to game logic and mechanical action.

SPEECH + PYTHON02

The Digital Converter

A Raspberry Pi device listens after a button press, transcribes speech, extracts a quantity and unit, and converts the result.

Engineering takeaway

Integrating models and code; refining the scope to fit the available time.

ELECTRONICS + GAME LOGIC03

Minesweeper leaves the screen

An electronic game combines an LED matrix, joystick, controls, and displays. The team replaced an ambitious mechanical design with an achievable electronic one.

Engineering takeaway

Managing complexity and making a design change. This is an electronics project, not an AI claim.

SENSORS + MECHANISMS04

A color-responsive gripper

Buttons position the arm while a color sensor and Arduino trigger a servo grip. The team moved on from an initial AI-drone concept; gripping reliability remained a limitation.

Engineering takeaway

Separating manual control, sensor logic, and mechanical reliability.

BUILT IN ONE CLASSROOM. SHARED WITH YOURS.

Start with one lesson.
Make it your own.

Browse editable handouts, teaching outlines, the syllabus, and the resources that helped shape AIM.

Find your starting point ↗