Capstone / TEACHING GUIDE
Make a project worth explaining
A prototype is only part of the story.
A teaching sequence
- Propose and pitch
Research ideas, explain the intended behavior, identify inputs and outputs, and present a feasible design. Choose a team and get approval before construction.
- Build in milestones
The agendas progress from brainstorming and proposals to team formation, repeated prototype checkpoints, final testing, and presentations. Use the notebook to make each work session visible.
- Test and revise
Record what works, what fails, and what changed. A narrower working design is a useful result when its constraints are explained.
- Tell the engineering story
The final narrative prompt asks for the project overview, inputs/processing/outputs, design evolution, code and circuit decisions, and an honest account of results and improvements.
Source & adaptation
Adapted from 2026 daily agendas and the final narrative assignment included with student submissions.
Use this as a planning guide and adapt it to your equipment, students, and timetable.
Find handouts and platform resources →
Original AIM teaching material may be adapted with attribution to David McLoda. Reuse details